lotr_advisors_improve_long_term_plannerDouble the rate at which the "Long-Term Planner" improves the economy
(Advisors)
lotr_advisors_improve_pedantic_organizerDouble the rate at which the "Pedantic Organizer" inreases research speed
(Advisors)
elven_alliance_withdraw_resolution_from_queueTHIS has a resolution in the ea queue, remove it
(Elven Assembly)
elven_alliance_joinTHIS joins the Elven Assembly
(Elven Assembly)
elven_alliance_leaveTHIS leaves the Elven Assembly
(Elven Assembly)
elven_alliance_vote_in_favourVote in favour of the current resolution
(Elven Assembly)
elven_alliance_vote_againstVote against of the current resolution
(Elven Assembly)
elven_alliance_abstainAbstain from the current resolution
(Elven Assembly)
rohan_lords_set_as_region_1_leaderAppoints THIS as governor of the Wold (only some characters work)
(Horselords)
rohan_lords_set_as_region_2_leaderAppoints THIS as governor of the Eastemnet (only some characters work)
(Horselords)
rohan_lords_set_as_region_3_leaderAppoints THIS as governor of the Westemnet (only some characters work)
(Horselords)
rohan_lords_set_as_region_4_leaderAppoints THIS as governor of the Westmarch (only some characters work)
(Horselords)
rohan_lords_set_as_region_5_leaderAppoints THIS as governor of the Eastfold (only some characters work)
(Horselords)
provoke_war_withROOT provokes war with THIS
(Generic)
denethor_gets_more_paranoidIncrease Denethor's paranoia
(Denethor)
denethor_gets_less_paranoidDecrease Denethor's paranoia
(Denethor)
remove_denethor_paranoidRemove Denethor's paranoia
(Denethor)
decrease_defeatistDecrease/Remove Defeatist
(Denethor)
fires_of_isengard_increaseIncreases Fires of Isengard spirit
(Isengard)
small_increase_shire_influenceSmall increase ISE influence in the Shire
(Isengard)
increase_shire_influenceBig increase ISE influence in the Shire
(Isengard)
small_decrease_shire_influenceSmall decrease ISE influence in the Shire
(Isengard)
decrease_shire_influenceDecrease ISE influence in the Shire
(Isengard)
establish_base_of_operationsEstablish base of opertation
(Isengard)
increase_ISE_influence_in_SHI_stateIncrease ISE influence in SHI state
(Isengard)
decrease_ISE_influence_in_SHI_stateDecrease ISE influence in SHI state
(Isengard)
influence_ise_in_state_removedDecrease ISE influence in SHI state to zero
(Isengard)
increase_orc_pillagingGive or increase Orc Pillaging national spirit in Rohan
(Isengard)
decrease_orc_pillagingDecrease Orc Pillaging national spirit in Rohan
(Isengard)
increase_misty_mountain_pact_membersIncrease Misty Mountain Pact Members And Bonus (max 15% bonus)
(Isengard)
increase_eagles_cap_15increases the maximum amount of eagles/fellbeasts that can be fielded by 15
(Eagles)
increase_eagles_cap_5increases the maximum amount of eagles/fellbeasts that can be fielded by 5
(Eagles)
add_10_eagles_to_stockpileAdds 10 fighter eagles (tier 1) to the stockpile of THIS. Unlocks necessary techs if not already researched
(Eagles)
lotr_kill_characterRetires a character, shows '[Character] dies' as a tooltip
(Generic)
lotr_retire_characterRetires a character
(Generic)
lotr_pseudo_retire_characterPseudo-Retire a character, without removing them from the leader-pool
(Generic)
on_character_killedA pseudo on-action that gets called whenever a character dies via the kill_character effect.
(Generic)
on_character_retiredA pseudo on-action that gets called whenever a character is retired
(Generic)
give_steal_tech_from_countryROOT steals a technology from THIS
(Generic)
give_intel_on_countryPREV gets 20% intel in all categories on THIS
(Generic)
increase_mercenaryIncrease a country's mercenary law with no pre-requisite checks
(Generic)
increase_leviesIncrease a country's levies law with no pre-requisite checks
(Generic)
increase_taxesIncrease a country's tax law with no pre-requisite checks
(Generic)
increase_centralizationIncrease a country's centralization law with no pre-requisite checks
(Generic)
decrease_centralizationDecrease a country's centralization law with no pre-requisite checks
(Generic)
add_building_infrastructureAdds a level of infrastructure to the state
(Generic)
add_building_infrastructure_x2Adds 2 levels of infrastructure to the state
(Generic)
add_building_slot_and_civAdds a building slot and civilian factory to a state
(Generic)
add_building_slot_and_milAdds a building slot and military factory to a state
(Generic)
add_building_slot_and_civ_x2Adds 2 building slots and civilian factories to a state
(Generic)
add_building_slot_and_mil_x2Adds 2 building slots and military factories to a state
(Generic)
add_building_slot_and_civ_x3Adds 3 building slots and civilian factories to a state
(Generic)
add_building_slot_and_mil_x3Adds 3 building slots and military factories to a state
(Generic)
add_building_slot_and_civ_x4Adds 4 building slots and civilian factories to a state
(Generic)
add_building_slot_and_mil_x4Adds 4 building slots and military factories to a state
(Generic)
kill_durins_baneKill/Retire the Durin's Bane character (Does not remove the state modifiers)
(Moria)
remove_durins_bane_from_moriaRemove the "Loose Balrog" state modifiers from moria
(Moria)
random_state_add_building_slot_and_civAdd a building slot and civilian factory to a random controlled state
(Generic)
random_state_add_building_slot_and_milAdd a building slot and military factory to a random controlled state
(Generic)
random_state_add_building_slot_and_docAdd a building slot and dockyard factory to a random controlled state
(Generic)
random_state_add_building_slot_and_civ_x2Add 2 building slots and civilian factories to a random controlled state
(Generic)
random_state_add_building_slot_and_mil_x2Add 2 building slots and military factories to a random controlled state
(Generic)
random_state_add_building_slot_and_doc_x2Add 2 building slots and dockyard factories to a random controlled state
(Generic)
random_state_add_building_slot_and_civ_x3Add 3 building slots and civilian factories to a random controlled state
(Generic)
random_state_add_building_slot_and_mil_x3Add 3 building slots and military factories to a random controlled state
(Generic)
random_state_add_building_slot_and_doc_x3Add 3 building slots and dockyard factories to a random controlled state
(Generic)
random_state_add_building_slot_and_civ_x4Add 4 building slots and civilian factories to a random controlled state
(Generic)
random_state_add_building_slot_and_mil_x4Add 4 building slots and military factories to a random controlled state
(Generic)
random_state_add_building_slot_and_doc_x4Add 4 building slots and dockyard factories to a random controlled state
(Generic)
invite_to_non_aggession_pactSend and event to a country inviting them to form a non-aggression pact
(Generic)
invite_to_factionSend and event to a country inviting them to your faction
(Generic)
ask_to_join_factionSend and event to a country asking to join their faction
(Generic)
store_ideologies_before_puppetingTemporarily store the ideologies of ROOT. You can use `restore_ideologies_post_puppeting` to restore said ideologies after being puppeted.
(Generic)
restore_ideologies_post_puppetingRestore the ideologies of ROOT that it had *before* being puppeted. You have to run `store_ideologies_before_puppeting` before.
(Generic)
disallow_medium_and_low_taxesreduces tax-law to low (unless it is none) and disallows a higher tax law
(Generic)
disallow_medium_and_low_taxes_1yreduces tax-law to low (unless it is none) and disallows a higher tax law for a year
(Generic)
send_delegation_to_countryROOT sends a delegation to THIS, giving them three options to respond
(Generic)
remove_all_collaborationRemove all collaboration other countries have on ROOT
(Generic)
create_fake_divisionsThe current scrope receives a number of fake intel divisions, which are dissolved automatically after ~120 days
(Generic)
add_ruling_party_supportAdd 10% popularity to the ruling party of THIS
(Generic)
increase_our_opinion_of_them_smallincrease ROOT's opinion of THIS by a small amount
(Generic)
increase_our_opinion_of_them_mediumincrease ROOT's opinion of THIS by a medium amount
(Generic)
increase_our_opinion_of_them_largeincrease ROOT's opinion of THIS by a large amount
(Generic)
increase_our_opinion_of_them_hugeincrease ROOT's opinion of THIS by a huge amount
(Generic)
increase_their_opinion_of_us_smallincrease THIS's opinion of ROOT by a small amount
(Generic)
increase_their_opinion_of_us_mediumincrease THIS's opinion of ROOT by a medium amount
(Generic)
increase_their_opinion_of_us_largeincrease THIS's opinion of ROOT by a large amount
(Generic)
increase_their_opinion_of_us_hugeincrease THIS's opinion of ROOT by a huge amount
(Generic)
decrease_our_opinion_of_them_smalldecrease ROOT's opinion of THIS by a small amount
(Generic)
decrease_our_opinion_of_them_mediumdecrease ROOT's opinion of THIS by a medium amount
(Generic)
decrease_our_opinion_of_them_largedecrease ROOT's opinion of THIS by a large amount
(Generic)
decrease_their_opinion_of_us_smalldecrease THIS's opinion of ROOT by a small amount
(Generic)
decrease_their_opinion_of_us_mediumdecrease THIS's opinion of ROOT by a medium amount
(Generic)
decrease_their_opinion_of_us_largedecrease THIS's opinion of ROOT by a large amount
(Generic)
swear_secret_fealtyWill prevent ROOT from entering hostilities with THIS, or joining any faction that THIS isn't a part of.
(Generic)
swear_eternal_animosityWill prevent ROOT from ever joining a faction with or allying in any way THIS (like oath of feanor)
(Generic)
pay_3_civs_for_90_dayPREV pays 3 civs to THIS cost for 90 days
(Generic)
pay_3_civs_for_180_dayPREV pays 3 civs to THIS cost for 180 days
(Generic)
pay_6_civs_for_90_dayPREV pays 6 civs to THIS cost for 90 days
(Generic)
pay_6_civs_for_180_dayPREV pays 3 civs to THIS cost for 180 days
(Generic)
license_newest_siege_equipmentROOT gets a license from THIS on the newest siege equipment technology they don't have, that ROOT does have
(Generic)
license_newest_catapult_equipmentROOT gets a license from THIS on the newest catapult equipment technology they don't have, that ROOT does have
(Generic)
increase_resources_in_state_10pIncreases resources in a state by 10%
(Generic)
create_defensive_weapons_stockpileUnlock decision to gain inf and supp equip when in a defensive war or at > 50% surrender limit
(Generic)
create_defensive_mustersUnlock decision to gain 1000 manpower when in a defensive war or at > 50% surrender limit
(Generic)
ask_for_guarantee_of_independenceROOT asks THIS for guarantee of independence
(Generic)
ask_to_become_tributaryROOT asks THIS to become tributary
(Generic)
ask_to_form_factionROOT asks THIS to form faction
(Generic)
declare_war_after_delayTHIS declares on PREV
(Generic)
sign_non_aggression_pactTHIS signs NA pact with PREV
(Generic)
ask_for_mutual_guaranteeROOT asks THIS for mutual guarantee
(Generic)
claim_random_border_stateROOT claims state from THIS
(Generic)
claim_stateROOT claims state from THIS
(Generic)
offer_to_become_puppetROOT offers THIS to become ROOT's puppet
(Generic)
remove_civ_from_core_stateRemove a civilian factory from a random core state
(Generic)
remove_civ_from_core_state_x2Remove 2 civilian factories from random core states
(Generic)
demand_subjugationROOT demands THIS become their puppet. ROOT gets wargoal if refused.
(Generic)
demand_subjugation_nowargoalROOT demands THIS become their puppet without wargoal on refusal.
(Generic)
antagonize_countryROOT antagonizes THIS, decreasing relations
(Generic)
demand_stateROOT demands THIS. Gets wargoal of refused
(Generic)
demand_state_nowargoalROOT demands THIS. No wargoal on refusal
(Generic)
create_free_trade_withtrade between THIS and PREV costs nothing
(Generic)
fortify_border_coreFortify the borders of all core states of ROOT bordering PREV with level 1 encampments
(Generic)
fortify_border_core_x2Fortify the borders of all core states of ROOT bordering PREV with level 2 encampments
(Generic)
fortify_border_core_x3Fortify the borders of all core states of ROOT bordering PREV with level 3 encampments
(Generic)
fortify_borderFortify the borders of all states of ROOT bordering PREV with level 1 encampments
(Generic)
fortify_border_x2Fortify the borders of all states of ROOT bordering PREV with level 2 encampments
(Generic)
fortify_border_x3Fortify the borders of all states of ROOT bordering PREV with level 3 encampments
(Generic)
request_aidROOT requests THIS for aid. THIS can either send gear, army exp or nothing
(Generic)
improve_trade_relationsTHIS improves trade relations with PREV
(Generic)
suggest_faction_leader_to_inviteSuggest the faction leader of PREV to invite THIS to the faction. (Invites if PREV is faction leader)
(Generic)
unlock_resource_prospectingTHIS unlocks decisions to prospect untapped resources in states.
(Generic)
unlock_mithril_prospectingTHIS unlocks decisions to prospect untapped mithril in states.
(Generic)
unlock_winter_offensivesTHIS unlocks decisions to launch offensives in winter.
(Generic)
unlock_summer_offensivesTHIS unlocks decisions to launch offensives in summer.
(Generic)
make_unavailableMake a character unavailable. (NOTE: requires the unavailable character flag to be set up)
(Generic)
make_availableMake a character available. (NOTE: requires the unavailable character flag to be set up)
(Generic)
ring_disable_stealth_checkDisables the "stealth" check on ring interceptions for THIS (country)
(Ring)
ring_get_extra_1_attacksMakes it so if THIS attacks the fellowship, they get 1 extra attack
(Ring)
ring_get_extra_2_attacksMakes it so if THIS attacks the fellowship, they get 2 extra attacks
(Ring)
ring_get_extra_3_attacksMakes it so if THIS attacks the fellowship, they get 3 extra attacks
(Ring)
ring_heal_fellowshipSets the health of all fellowship members to their max-health
(Ring)
ring_bless_ringbearerGives ringbearer member 1 extra HP
(Ring)
ring_bless_memberGives fellowship member 1 extra HP
(Ring)
ring_bless_random_memberGives random fellowship member 1 extra HP
(Ring)
ring_curse_random_fellowship_memberReduces the health and dexterity of a random fellowship member
(Ring)
ring_curse_memberReduces the health and dexterity of THIS (a fellowship member)
(Ring)
ring_gear_up_random_memberGives a random fellowship member +2 hp and +2 attack
(Ring)
ring_heal_fellowship_memberSets the health of a fellowship member (THIS) to their max-health
(Ring)
ring_toggle_details_viewOpens/Closes the details view
(Ring)
ring_add_member_to_fellowshipAdds the current scope as a member of the fellowship (logs it to the eventlog as well)
(Ring)
ring_toggle_member_to_hunting_partyAdds/Removes the current scope as a member of the hunting party of ROOT
(Ring)
ring_add_member_to_hunting_partyAdds the current scope as a member of the hunting party of ROOT
(Ring)
ring_add_member_to_fellowship_nologAdds the current scope as a member of the fellowship, but does NOT log this to the eventlog
(Ring)
ring_remove_member_from_fellowshipRemoves the current scope from the fellowship
(Ring)
ring_remove_member_from_fellowship_nologRemoves the current scope from the fellowship, but does NOT log this to the eventlog
(Ring)
ring_remove_member_from_hunting_partyRemoves the current scope from the hunting party of ROOT
(Ring)
ring_clear_fellowship_membersClears all members from the fellowship, does NOT add an entry to the eventlog
(Ring)
ring_clear_hunting_partyClears the hunting party of ROOT
(Ring)
add_to_white_councilAdd a country to the white council
(White Council)
remove_from_white_councilRemove a country from the white council
(White Council)
create_white_councilCreate the white council
(White Council)
white_council_members_ttDisplay a tooltip of the current white council members
(White Council)