HoI4 LotR Mod Search

Effects

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lotr_advisors_improve_long_term_planner
Double the rate at which the "Long-Term Planner" improves the economy
(Advisors)
lotr_advisors_improve_pedantic_organizer
Double the rate at which the "Pedantic Organizer" inreases research speed
(Advisors)
elven_alliance_withdraw_resolution_from_queue
THIS has a resolution in the ea queue, remove it
(Elven Assembly)
elven_alliance_join
THIS joins the Elven Assembly
(Elven Assembly)
elven_alliance_leave
THIS leaves the Elven Assembly
(Elven Assembly)
elven_alliance_vote_in_favour
Vote in favour of the current resolution
(Elven Assembly)
elven_alliance_vote_against
Vote against of the current resolution
(Elven Assembly)
elven_alliance_abstain
Abstain from the current resolution
(Elven Assembly)
rohan_lords_set_as_region_1_leader
Appoints THIS as governor of the Wold (only some characters work)
(Horselords)
rohan_lords_set_as_region_2_leader
Appoints THIS as governor of the Eastemnet (only some characters work)
(Horselords)
rohan_lords_set_as_region_3_leader
Appoints THIS as governor of the Westemnet (only some characters work)
(Horselords)
rohan_lords_set_as_region_4_leader
Appoints THIS as governor of the Westmarch (only some characters work)
(Horselords)
rohan_lords_set_as_region_5_leader
Appoints THIS as governor of the Eastfold (only some characters work)
(Horselords)
provoke_war_with
ROOT provokes war with THIS
(Generic)
denethor_gets_more_paranoid
Increase Denethor's paranoia
(Denethor)
denethor_gets_less_paranoid
Decrease Denethor's paranoia
(Denethor)
remove_denethor_paranoid
Remove Denethor's paranoia
(Denethor)
decrease_defeatist
Decrease/Remove Defeatist
(Denethor)
fires_of_isengard_increase
Increases Fires of Isengard spirit
(Isengard)
small_increase_shire_influence
Small increase ISE influence in the Shire
(Isengard)
increase_shire_influence
Big increase ISE influence in the Shire
(Isengard)
small_decrease_shire_influence
Small decrease ISE influence in the Shire
(Isengard)
decrease_shire_influence
Decrease ISE influence in the Shire
(Isengard)
establish_base_of_operations
Establish base of opertation
(Isengard)
increase_ISE_influence_in_SHI_state
Increase ISE influence in SHI state
(Isengard)
decrease_ISE_influence_in_SHI_state
Decrease ISE influence in SHI state
(Isengard)
influence_ise_in_state_removed
Decrease ISE influence in SHI state to zero
(Isengard)
increase_orc_pillaging
Give or increase Orc Pillaging national spirit in Rohan
(Isengard)
decrease_orc_pillaging
Decrease Orc Pillaging national spirit in Rohan
(Isengard)
increase_misty_mountain_pact_members
Increase Misty Mountain Pact Members And Bonus (max 15% bonus)
(Isengard)
increase_eagles_cap_15
increases the maximum amount of eagles/fellbeasts that can be fielded by 15
(Eagles)
increase_eagles_cap_5
increases the maximum amount of eagles/fellbeasts that can be fielded by 5
(Eagles)
add_10_eagles_to_stockpile
Adds 10 fighter eagles (tier 1) to the stockpile of THIS. Unlocks necessary techs if not already researched
(Eagles)
lotr_kill_character
Retires a character, shows '[Character] dies' as a tooltip
(Generic)
lotr_retire_character
Retires a character
(Generic)
lotr_pseudo_retire_character
Pseudo-Retire a character, without removing them from the leader-pool
(Generic)
on_character_killed
A pseudo on-action that gets called whenever a character dies via the kill_character effect.
(Generic)
on_character_retired
A pseudo on-action that gets called whenever a character is retired
(Generic)
give_steal_tech_from_country
ROOT steals a technology from THIS
(Generic)
give_intel_on_country
PREV gets 20% intel in all categories on THIS
(Generic)
increase_mercenary
Increase a country's mercenary law with no pre-requisite checks
(Generic)
increase_levies
Increase a country's levies law with no pre-requisite checks
(Generic)
increase_taxes
Increase a country's tax law with no pre-requisite checks
(Generic)
increase_centralization
Increase a country's centralization law with no pre-requisite checks
(Generic)
decrease_centralization
Decrease a country's centralization law with no pre-requisite checks
(Generic)
add_building_infrastructure
Adds a level of infrastructure to the state
(Generic)
add_building_infrastructure_x2
Adds 2 levels of infrastructure to the state
(Generic)
add_building_slot_and_civ
Adds a building slot and civilian factory to a state
(Generic)
add_building_slot_and_mil
Adds a building slot and military factory to a state
(Generic)
add_building_slot_and_civ_x2
Adds 2 building slots and civilian factories to a state
(Generic)
add_building_slot_and_mil_x2
Adds 2 building slots and military factories to a state
(Generic)
add_building_slot_and_civ_x3
Adds 3 building slots and civilian factories to a state
(Generic)
add_building_slot_and_mil_x3
Adds 3 building slots and military factories to a state
(Generic)
add_building_slot_and_civ_x4
Adds 4 building slots and civilian factories to a state
(Generic)
add_building_slot_and_mil_x4
Adds 4 building slots and military factories to a state
(Generic)
kill_durins_bane
Kill/Retire the Durin's Bane character (Does not remove the state modifiers)
(Moria)
remove_durins_bane_from_moria
Remove the "Loose Balrog" state modifiers from moria
(Moria)
random_state_add_building_slot_and_civ
Add a building slot and civilian factory to a random controlled state
(Generic)
random_state_add_building_slot_and_mil
Add a building slot and military factory to a random controlled state
(Generic)
random_state_add_building_slot_and_doc
Add a building slot and dockyard factory to a random controlled state
(Generic)
random_state_add_building_slot_and_civ_x2
Add 2 building slots and civilian factories to a random controlled state
(Generic)
random_state_add_building_slot_and_mil_x2
Add 2 building slots and military factories to a random controlled state
(Generic)
random_state_add_building_slot_and_doc_x2
Add 2 building slots and dockyard factories to a random controlled state
(Generic)
random_state_add_building_slot_and_civ_x3
Add 3 building slots and civilian factories to a random controlled state
(Generic)
random_state_add_building_slot_and_mil_x3
Add 3 building slots and military factories to a random controlled state
(Generic)
random_state_add_building_slot_and_doc_x3
Add 3 building slots and dockyard factories to a random controlled state
(Generic)
random_state_add_building_slot_and_civ_x4
Add 4 building slots and civilian factories to a random controlled state
(Generic)
random_state_add_building_slot_and_mil_x4
Add 4 building slots and military factories to a random controlled state
(Generic)
random_state_add_building_slot_and_doc_x4
Add 4 building slots and dockyard factories to a random controlled state
(Generic)
invite_to_non_aggession_pact
Send and event to a country inviting them to form a non-aggression pact
(Generic)
invite_to_faction
Send and event to a country inviting them to your faction
(Generic)
ask_to_join_faction
Send and event to a country asking to join their faction
(Generic)
store_ideologies_before_puppeting
Temporarily store the ideologies of ROOT. You can use `restore_ideologies_post_puppeting` to restore said ideologies after being puppeted.
(Generic)
restore_ideologies_post_puppeting
Restore the ideologies of ROOT that it had *before* being puppeted. You have to run `store_ideologies_before_puppeting` before.
(Generic)
disallow_medium_and_low_taxes
reduces tax-law to low (unless it is none) and disallows a higher tax law
(Generic)
disallow_medium_and_low_taxes_1y
reduces tax-law to low (unless it is none) and disallows a higher tax law for a year
(Generic)
send_delegation_to_country
ROOT sends a delegation to THIS, giving them three options to respond
(Generic)
remove_all_collaboration
Remove all collaboration other countries have on ROOT
(Generic)
create_fake_divisions
The current scrope receives a number of fake intel divisions, which are dissolved automatically after ~120 days
(Generic)
add_ruling_party_support
Add 10% popularity to the ruling party of THIS
(Generic)
increase_our_opinion_of_them_small
increase ROOT's opinion of THIS by a small amount
(Generic)
increase_our_opinion_of_them_medium
increase ROOT's opinion of THIS by a medium amount
(Generic)
increase_our_opinion_of_them_large
increase ROOT's opinion of THIS by a large amount
(Generic)
increase_our_opinion_of_them_huge
increase ROOT's opinion of THIS by a huge amount
(Generic)
increase_their_opinion_of_us_small
increase THIS's opinion of ROOT by a small amount
(Generic)
increase_their_opinion_of_us_medium
increase THIS's opinion of ROOT by a medium amount
(Generic)
increase_their_opinion_of_us_large
increase THIS's opinion of ROOT by a large amount
(Generic)
increase_their_opinion_of_us_huge
increase THIS's opinion of ROOT by a huge amount
(Generic)
decrease_our_opinion_of_them_small
decrease ROOT's opinion of THIS by a small amount
(Generic)
decrease_our_opinion_of_them_medium
decrease ROOT's opinion of THIS by a medium amount
(Generic)
decrease_our_opinion_of_them_large
decrease ROOT's opinion of THIS by a large amount
(Generic)
decrease_their_opinion_of_us_small
decrease THIS's opinion of ROOT by a small amount
(Generic)
decrease_their_opinion_of_us_medium
decrease THIS's opinion of ROOT by a medium amount
(Generic)
decrease_their_opinion_of_us_large
decrease THIS's opinion of ROOT by a large amount
(Generic)
swear_secret_fealty
Will prevent ROOT from entering hostilities with THIS, or joining any faction that THIS isn't a part of.
(Generic)
swear_eternal_animosity
Will prevent ROOT from ever joining a faction with or allying in any way THIS (like oath of feanor)
(Generic)
pay_3_civs_for_90_day
PREV pays 3 civs to THIS cost for 90 days
(Generic)
pay_3_civs_for_180_day
PREV pays 3 civs to THIS cost for 180 days
(Generic)
pay_6_civs_for_90_day
PREV pays 6 civs to THIS cost for 90 days
(Generic)
pay_6_civs_for_180_day
PREV pays 3 civs to THIS cost for 180 days
(Generic)
license_newest_siege_equipment
ROOT gets a license from THIS on the newest siege equipment technology they don't have, that ROOT does have
(Generic)
license_newest_catapult_equipment
ROOT gets a license from THIS on the newest catapult equipment technology they don't have, that ROOT does have
(Generic)
increase_resources_in_state_10p
Increases resources in a state by 10%
(Generic)
create_defensive_weapons_stockpile
Unlock decision to gain inf and supp equip when in a defensive war or at > 50% surrender limit
(Generic)
create_defensive_musters
Unlock decision to gain 1000 manpower when in a defensive war or at > 50% surrender limit
(Generic)
ask_for_guarantee_of_independence
ROOT asks THIS for guarantee of independence
(Generic)
ask_to_become_tributary
ROOT asks THIS to become tributary
(Generic)
ask_to_form_faction
ROOT asks THIS to form faction
(Generic)
declare_war_after_delay
THIS declares on PREV
(Generic)
sign_non_aggression_pact
THIS signs NA pact with PREV
(Generic)
ask_for_mutual_guarantee
ROOT asks THIS for mutual guarantee
(Generic)
claim_random_border_state
ROOT claims state from THIS
(Generic)
claim_state
ROOT claims state from THIS
(Generic)
offer_to_become_puppet
ROOT offers THIS to become ROOT's puppet
(Generic)
remove_civ_from_core_state
Remove a civilian factory from a random core state
(Generic)
remove_civ_from_core_state_x2
Remove 2 civilian factories from random core states
(Generic)
demand_subjugation
ROOT demands THIS become their puppet. ROOT gets wargoal if refused.
(Generic)
demand_subjugation_nowargoal
ROOT demands THIS become their puppet without wargoal on refusal.
(Generic)
antagonize_country
ROOT antagonizes THIS, decreasing relations
(Generic)
demand_state
ROOT demands THIS. Gets wargoal of refused
(Generic)
demand_state_nowargoal
ROOT demands THIS. No wargoal on refusal
(Generic)
create_free_trade_with
trade between THIS and PREV costs nothing
(Generic)
fortify_border_core
Fortify the borders of all core states of ROOT bordering PREV with level 1 encampments
(Generic)
fortify_border_core_x2
Fortify the borders of all core states of ROOT bordering PREV with level 2 encampments
(Generic)
fortify_border_core_x3
Fortify the borders of all core states of ROOT bordering PREV with level 3 encampments
(Generic)
fortify_border
Fortify the borders of all states of ROOT bordering PREV with level 1 encampments
(Generic)
fortify_border_x2
Fortify the borders of all states of ROOT bordering PREV with level 2 encampments
(Generic)
fortify_border_x3
Fortify the borders of all states of ROOT bordering PREV with level 3 encampments
(Generic)
request_aid
ROOT requests THIS for aid. THIS can either send gear, army exp or nothing
(Generic)
improve_trade_relations
THIS improves trade relations with PREV
(Generic)
suggest_faction_leader_to_invite
Suggest the faction leader of PREV to invite THIS to the faction. (Invites if PREV is faction leader)
(Generic)
unlock_resource_prospecting
THIS unlocks decisions to prospect untapped resources in states.
(Generic)
unlock_mithril_prospecting
THIS unlocks decisions to prospect untapped mithril in states.
(Generic)
unlock_winter_offensives
THIS unlocks decisions to launch offensives in winter.
(Generic)
unlock_summer_offensives
THIS unlocks decisions to launch offensives in summer.
(Generic)
make_unavailable
Make a character unavailable. (NOTE: requires the unavailable character flag to be set up)
(Generic)
make_available
Make a character available. (NOTE: requires the unavailable character flag to be set up)
(Generic)
ring_disable_stealth_check
Disables the "stealth" check on ring interceptions for THIS (country)
(Ring)
ring_get_extra_1_attacks
Makes it so if THIS attacks the fellowship, they get 1 extra attack
(Ring)
ring_get_extra_2_attacks
Makes it so if THIS attacks the fellowship, they get 2 extra attacks
(Ring)
ring_get_extra_3_attacks
Makes it so if THIS attacks the fellowship, they get 3 extra attacks
(Ring)
ring_heal_fellowship
Sets the health of all fellowship members to their max-health
(Ring)
ring_bless_ringbearer
Gives ringbearer member 1 extra HP
(Ring)
ring_bless_member
Gives fellowship member 1 extra HP
(Ring)
ring_bless_random_member
Gives random fellowship member 1 extra HP
(Ring)
ring_curse_random_fellowship_member
Reduces the health and dexterity of a random fellowship member
(Ring)
ring_curse_member
Reduces the health and dexterity of THIS (a fellowship member)
(Ring)
ring_gear_up_random_member
Gives a random fellowship member +2 hp and +2 attack
(Ring)
ring_heal_fellowship_member
Sets the health of a fellowship member (THIS) to their max-health
(Ring)
ring_toggle_details_view
Opens/Closes the details view
(Ring)
ring_add_member_to_fellowship
Adds the current scope as a member of the fellowship (logs it to the eventlog as well)
(Ring)
ring_toggle_member_to_hunting_party
Adds/Removes the current scope as a member of the hunting party of ROOT
(Ring)
ring_add_member_to_hunting_party
Adds the current scope as a member of the hunting party of ROOT
(Ring)
ring_add_member_to_fellowship_nolog
Adds the current scope as a member of the fellowship, but does NOT log this to the eventlog
(Ring)
ring_remove_member_from_fellowship
Removes the current scope from the fellowship
(Ring)
ring_remove_member_from_fellowship_nolog
Removes the current scope from the fellowship, but does NOT log this to the eventlog
(Ring)
ring_remove_member_from_hunting_party
Removes the current scope from the hunting party of ROOT
(Ring)
ring_clear_fellowship_members
Clears all members from the fellowship, does NOT add an entry to the eventlog
(Ring)
ring_clear_hunting_party
Clears the hunting party of ROOT
(Ring)
add_to_white_council
Add a country to the white council
(White Council)
remove_from_white_council
Remove a country from the white council
(White Council)
create_white_council
Create the white council
(White Council)
white_council_members_tt
Display a tooltip of the current white council members
(White Council)
This website is intended to aid in the development of the fan-made Lord of the Rings Mod for Hearts of Iron IV
Concept inspired by HoI4-GFX-Search (made by Yard1)